There are some games that you simply have to play in your life. One of those is Resident Evil Zero.
The game takes place twenty four hours before the events of Resident Evil and follows the Bravo team that were sent to investigate a series of cannibalistic homicides in the Arklay Mountains. After finding an overturned police vehicle and two dead officers that were supposedly transporting serial killer and ex-marine Billy Coen, Bravo team is on high alert. Rebecca, the rookie of the team, stumbles across one of Umbrella Corporation's trains; The Ecliptic Express, and goes to investigate.
The train is soon found to be infested with zombies, and Rebecca ends up fighting for her life. Eventually, she comes across LT. Coen, who convinces her that they must team up in order to stay alive.
Zero follows a similar look and control system to Resident Evil, with an almost identical item menu, aside from one feature: it shows the health and inventory of two characters instead of one. Which brings me to RE Zero's claim to fame.
Unlike other RE titles with an NPC partner, Zero allows you alternate between Rebecca and Billy at any time. This makes for some interesting gameplay and unique puzzles.
While the controls are difficult to get along with at first, a few practise laps up and down a train car should have you moving the duo like a pro in no time.
Since Billy and Rebecca each have plentiful inventories, you are able to carry many items at once. Although I guarantee that you'll still be juggling items and working out which ones you can afford to leave behind at some point in the game. Unfortunately, since there are no item boxes, your only option is to leave them on the floor and pray that you'll either be able to remember where you left it, or that you won't need it (word of advice, don't ever leave their handguns behind. You'll regret it when you run out of ammo for your shotgun.)
I found the game easier than RE, (but I had a pretty good walkthrough) and I always loved games that moved along at a decent pace, it prevents boredom. However, I would suggest that you either use a walkthrough, or you have a good long think about which character you want to send to the end of that train, or to the top of the training facility roof. Otherwise, you might get yourself killed, or have to retrace your steps to get something vital for continuing the game (like a hook shot, or a hunting gun)
Overall: The game is fast paced, with creepy music and difficult bosses. If you're anything like me, you'll want to know Billy's dark past, and who's the mysterious man with the creepy singing voice and the pile of leeches, and that should keep you interested up to the final boss battle with "Queenie"
8/10
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