
The game takes place twenty four hours before the events of Resident Evil and follows the Bravo team that were sent to investigate a series of cannibalistic homicides in the Arklay Mountains. After finding an overturned police vehicle and two dead officers that were supposedly transporting serial killer and ex-marine Billy Coen, Bravo team is on high alert. Rebecca, the rookie of the team, stumbles across one of Umbrella Corporation's trains; The Ecliptic Express, and goes to investigate.

Zero follows a similar look and control system to Resident Evil, with an almost identical item menu, aside from one feature: it shows the health and inventory of two characters instead of one. Which brings me to RE Zero's claim to fame.
Unlike other RE titles with an NPC partner, Zero allows you alternate between Rebecca and Billy at any time. This makes for some interesting gameplay and unique puzzles.
While the controls are difficult to get along with at first, a few practise laps up and down a train car should have you moving the duo like a pro in no time.

I found the game easier than RE, (but I had a pretty good walkthrough) and I always loved games that moved along at a decent pace, it prevents boredom. However, I would suggest that you either use a walkthrough, or you have a good long think about which character you want to send to the end of that train, or to the top of the training facility roof. Otherwise, you might get yourself killed, or have to retrace your steps to get something vital for continuing the game (like a hook shot, or a hunting gun)

8/10
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